Introduction to Cry Havoc

Cry Havoc second edition

Introduction

   As corruption and the lack of faith in government grew, six large multi-national corporations, employing over half the world’s population, joined in a campaign to undermine the government.

With their combined influence and the help of celebrities, news and social media, they set about swaying public opinion against government bureaucracies in favor of a corporate form of rule.

As public opinion grew in favor of this corporate governance, the people revolted, bringing an end to one world government in 2166.

They abolished militaries and police forces giving way to corporate security.  

The corporations while at first seemed benevolent before the revolt quickly became corporate dictatorships.

Disputes between the Big Six over corporate espionage and the ability to move goods across another’s territory escalated into small, deadly conflicts between corporate security forces.

They ignored the environment unknowingly setting into motion a cataclysmic event of Biblical proportion, plunging the Earth into unending earthquakes, volcanic eruptions, and Tsunamis.

As the earthquakes and volcanic eruptions increased, the Big Six began its search for a new home. The end of the Earth was at hand.

Each of the Big Six began exploring Mars to establish their corporate colonies. The first two corporations that started the race to Mars were XTECH and SME (Specialized Military Essentials). They were the first to reach Mars and establish their colonies in 2175.

Boom Associates, a bio-metrics firm in early 2176, sent teams of surveyors, engineers and laborers to Mars to prepare corporate colonies in the unclaimed territory between XTECH and SME.

However, faulty navigation sensors landed them in one of the harshest areas of Mars. This led to their settlements being moved underground to escape the harsh environment. Boom moved to Mars in 2179.

Virtual Visions, Inc. dealing in virtual reality-based software and Space Enviro LTD. with expertise in environmental engineering, settled on Phobos the larger of Mars’ two moons in 2179.

 Enceladus Services, a large venture capital and investment firm, settled on the moon Deimos that same year.

When the last ARCs (Artificial Relocation Community) left, the cataclysm engulfed the Earth.

The one thing the Big Six didn’t leave on Earth was their oppressive policies. But as with most oppressive societies, dissidents soon rose from the ranks of the corporate colonies.

Fleeing corporate rule, these rebels created free towns, lawless communities the corporations tolerated. 

The corporations, learning from the conflicts of the past, created a Trade Federation to keep commerce between the corporations’ secret with Platinum, Gold or Silver being the only acceptable forms of payment.

Even though the corporations’ traded in secret, the corporations still hungered for more influence and power.

To spread this influence and power, corporations secretly sponsored Proxy Clans to conduct its covert activities.

They recruited these Proxy Clans from free towns across Mars and its two moons.

The corporations, through the Trade Federation, supplied the Clans with Battle Robots, Hangar Ships to transport the Clan and bases from which they conduct their covert operations.

They paid each clan a commission from the proceeds of raids on other corporations and smugglers.

Mercenary Proxy Clans where an absolute monarchy and as in ancient times ruled with absolute authority and absolute power.

Clan Leaders, with less than honorable intentions, oppressed its Clan members with Draconian rules and decreased commissions. This led to Break-off Clans and Independent Mercenary groups.

Independent Mercenaries worked in small groups of two or three. They associated themselves with smugglers, who contracted them to deliver a wide variety of goods to their clients from Platinum to Gold or Silver and rare artifacts left behind on Earth. They lived on Earth in their Battle Robots, or in small shelters. Their life was hard, but profitable.

One Break-off Clan of like-minded Mercenaries dedicated to the Warrior Code, predicated on an ancient belief of Honor, Dedication and Glory emerged. 

Here is their story as they embarked on their journey sixty years after the cataclysm that ravaged Earth.

Published by M.Short

As a 19 year old CW2 helicopter combat pilot, M. Short served as an aircraft commander being awarded the Distinguished Flying Cross, Bronze Star and eleven Combat Air Medals while serving the U.S. Army in the Vietnam war. His passion for Science Fiction and his experiences in combat as a pilot gave him his inspiration for the series -A Saga of Dogs of War. A Mercenaries Story. His series starts in 2235 after the Earth starts to heal from a cataclysmic event. The series follows the lives and experiences of one mercenary clan as they reclaim the Earth for their corporate sponsor, XTECH.

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